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ByteDance said to target $14.8b revenue in 2019, doubling what it made last year

Actually, in the second half of 2018, ByteDance expanded its sales departments from 4 to 10 to monetize its huge user base in overseas market including Japan, Korea, Southeast Asia, Europe and the Uni

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  • The premiere indicates that Douyin, with 500 million monthly active users, wants to cut a piece from the lucrative gaming market.

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    ByteDance’s Douyin launches first game to take on Tencent

    1 min read

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